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Worlds Untold

 

Roles: Level Designer & Senior Level Designer

Genre: Narrative focused AAA action-adventure game

Engine: Unreal Engine 5

 

My contributions included:

  • Designed and implemented level geometry and gameplay for 4 prototype levels and 1 vertical slice level in UE 5

  • Responsible for the Level Design vision of the game (created pillars, documentation, workflows and guidelines)

  • Successfully led a multidisciplinary team to deliver 2 levels from concept to production, and push one of them to shipping quality

  • Environment as Character: a key part of the game‘s design that I drove from abstract concept to actionable templates and guidelines for the team to implement

 

Please contact me for work samples from my time at Worlds Untold!