Worlds Untold
Roles: Level Designer & Senior Level Designer
Genre: Narrative focused AAA action-adventure game
Engine: Unreal Engine 5
My contributions included:
Designed and implemented level geometry and gameplay for 4 prototype levels and 1 vertical slice level in UE 5
Responsible for the Level Design vision of the game (created pillars, documentation, workflows and guidelines)
Successfully led a multidisciplinary team to deliver 2 levels from concept to production, and push one of them to shipping quality
Environment as Character: a key part of the game‘s design that I drove from abstract concept to actionable templates and guidelines for the team to implement