About
Scientist turned Landscape Architect turned Artist
I'm a Level Designer for AAA Games and an independent Digital Artist with an affinity to darkness and the obscure, investigating unexpected experiences through my practice. I specialize in designing game spaces that take players on an emotional journey, conveying a story through environmental design and gameplay sequences. With a background in Landscape Architecture and Biology, most of my independent work engages in a discussion about nature and how we see ourselves within it.
My interest in a cultural understanding of nature also prompted me to co-found UNToLD, a research and design collaborative that brings landscape architectural thinking and methods to other industries, fostering an exchange of tools and techniques between disciplines. As a firm, we have toured different schools with lectures and workshops that introduce workflows from film, game design, and music production to landscape architecture practice.