Rigged New World
Keywords: Blockout, Level Design, Third Person, Action Adventure, Man vs Nature vs Machine, Nature As Algorithm
Software: Unreal Engine 4 (including Blueprint + Sequencer), Adobe Audition
Asset Packs Used: Advanced Locomotion System V4, Interaction With ALS by Jakub W, Animal Variety Pack, Blocking Starter Pack, Low Poly Nature Pack, Polygon Prototype Pack, Simple House Interiors Pack
This level is based in the world of my project Rigged New World.
Plot: An algorithm has been put in charge of controlling all natural processes on earth to save it from anthropogenic damage. Humans rely on and obey machines called “keepers” that act out the will of the algorithm. All living things are assigned a fitness score, which humans can increase by cooperating and working towards the bigger goals of the algorithm. AS players, we assume the role of Ace, an enthusiastic young woman with an exceptionally high score who is preparing to hunt for food after a long period of keeper-imposed lockdown. As we make our way towards the keeper-prescribed hunting grounds in Sequoia, we encounter stories of people being mistreated and endangered by the keepers and find our own lives threatened by a hungry pack of wolves. Ace’s unwavering faith in the system begins to shake, and distrust towards the keepers grows.
Playable prototype available upon request
level Objective: make your way to Sequoia to hunt deer
LANDMARKS & FRAMED VIEWS
ANIMATION & SOUND
LIGHTING & GEOMETRY
NARRATIVE
Playable prototype available upon request